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It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural networks. Almost all modern uses follow the IEEE 754-2008 standard, where the 16-bit base-2 format is referred to as binary16, and the exponent uses 5 bits. This can express values in the range ...
The bfloat16 (brain floating point) [1] [2] floating-point format is a computer number format occupying 16 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. This format is a shortened (16-bit) version of the 32-bit IEEE 754 single-precision floating-point format (binary32) with the ...
IBM mainframes support IBM's own hexadecimal floating point format and IEEE 754-2008 decimal floating point in addition to the IEEE 754 binary format. The Cray T90 series had an IEEE version, but the SV1 still uses Cray floating-point format. [citation needed] The standard provides for many closely related formats, differing in only a few details.
Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...
^ PHP will unserialize any floating-point number correctly, but will serialize them to their full decimal expansion. For example, 3.14 will be serialized to 3.140 000 000 000 000 124 344 978 758 017 532 527 446 746 826 171 875 .
For the exchange of binary floating-point numbers, interchange formats of length 16 bits, 32 bits, 64 bits, and any multiple of 32 bits ≥ 128 [e] are defined. The 16-bit format is intended for the exchange or storage of small numbers (e.g., for graphics).
[citation needed] Before the widespread adoption of IEEE 754-1985, the representation and properties of floating-point data types depended on the computer manufacturer and computer model, and upon decisions made by programming-language implementers. E.g., GW-BASIC's double-precision data type was the 64-bit MBF floating-point format.
In the floating-point case, a variable exponent would represent the power of ten to which the mantissa of the number is multiplied. Languages that support a rational data type usually allow the construction of such a value from two integers, instead of a base-2 floating-point number, due to the loss of exactness the latter would cause.