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Autoduel is a role-playing video game published by Origin Systems for the Atari 8-bit computers, Commodore 64, Apple II, and IBM PC compatibles in 1985. It was released in 1987 for the Atari ST and in 1988 for the Amiga and Macintosh .
The short story is the primary inspiration for Car Wars. Autoduel (1985) - A video game inspired by Car Wars; Battlecars (1983) – A Games Workshop, Mad Max–inspired road combat game using 1:60 scale miniature cars Dark Future (1988) – A revised and expanded version of Battlecars, also by Games Workshop
Steve Jackson Games published seven AADA Road Atlases for use with GURPS Autoduel and Car Wars between 1987 and 1989. [1]: 107 The entries in this series included: [2] The AADA Road Atlas and Survival Guide Volume One: The East Coast (1987) The AADA Road Atlas and Survival Guide Volume Two: The West Coast (1987)
Autoduel Champions is a supplement which adapts the Car Wars rules to the Champions and Espionage! role-playing games, adding superheroes to Car Wars using modified Champions skills, and presents aerial combat rules for helicopters. [1]
Sheeley commented that "As a whole, the Armadillo Autoduel Arena is an unusual place to duel, due to interrupted line-of-sight and the necessary gambit of screaming around the central bunker at high speed to see anybody. I find it a welcome break from road dueling. A must for Car Wars fans." [1]
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