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  2. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [19] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [20]

  3. JumpStart 3D Virtual World - Wikipedia

    en.wikipedia.org/wiki/JumpStart_3D_Virtual_World

    Hops: Known as "Hopsalot" or "Mr. Hopsalot" in other games, Hops is a light-brown, anthropomorphic rabbit in JumpStart Kindergarten. His appearance varies significantly from game to game, but he wears blue and has small buck teeth in 3 3D Virtual World games. As in many previous games, he is smart by nature and talented at creating hi-tech ...

  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  5. For Gen Alpha, learning to read is becoming a privilege - AOL

    www.aol.com/news/gen-alpha-learning-read...

    Popularized in the 1960s, this model blends contextual, visual, and grammar techniques. Kids are given three cues: semantic (the meaning of the word), syntactic (how the word is used in a sentence ...

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  7. Phonics - Wikipedia

    en.wikipedia.org/wiki/Phonics

    Reading by using phonics is often referred to as decoding words, sounding-out words or using print-to-sound relationships.Since phonics focuses on the sounds and letters within words (i.e. sublexical), [13] it is often contrasted with whole language (a word-level-up philosophy for teaching reading) and a compromise approach called balanced literacy (the attempt to combine whole language and ...

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