enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Stencil buffer - Wikipedia

    en.wikipedia.org/wiki/Stencil_buffer

    The stencil buffer typically shares the same memory space as the Z-buffer, and typically the ratio is 24 bits for Z-buffer + 8 bits for stencil buffer or, in the past, 15 bits for Z-buffer + 1 bit for stencil buffer. Another variant is 4 + 24, where 28 of the 32 bits are used and 4 ignored.

  3. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Alternatively one can give the stencil buffer a +1 bias for every shadow volume the camera is inside, though doing the detection can be slow. There is another potential problem if the stencil buffer does not have enough bits to accommodate the number of shadows visible between the eye and the object surface, because it uses saturation arithmetic .

  4. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    Z-fighting which cannot be entirely eliminated in this manner is often resolved by the use of a stencil buffer, or by applying a post-transformation screen space z-buffer offset to one polygon which does not affect the projected shape on screen but does affect the z-buffer value to eliminate the overlap during pixel interpolation and comparison ...

  5. Stencil (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Stencil_(disambiguation)

    A stencil is a template used to draw or paint identical letters, symbols, shapes, or patterns every time it is used. The design produced by such a template is also called a stencil. It may also refer to: Stencil buffer, used in 3D computer graphics; Stencil code, a class of algorithms; Stencil graffiti, stencils used in street art

  6. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    In the original DRI architecture, due to the memory size of video cards at that time, there was a single instance of the screen front buffer and back buffer (also of the ancillary depth buffer and stencil buffer), shared by all the DRI clients and the X Server.

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Stencil buffer A buffer storing an integer value for each according screen pixel, used e.g. to mask out specific operations and achieve specific effects. Stereo rendering Rendering the view twice separately for each eye in order to present depth. Surface normal vector

  8. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 9.0 [33] (released in December, 2002) added a new version of the High Level Shader Language [34] [35] support for floating-point texture formats, Multiple Render Targets (MRT), [36] Multiple-Element Textures, [37] texture lookups in the vertex shader and stencil buffer techniques.

  9. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Scene with shadow mapping Scene with no shadows. Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."