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Historically, Aqua had two window designs: the default Aqua windows and "brushed metal" windows. Aqua windows typically have a metal-like or gray titlebar with three buttons on the left side (for closing, minimizing and zooming or entering fullscreen mode). Visually, these buttons used to be placed on top, but later appeared 'sunken' into the ...
S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.
Brushed stainless steel or dull polished metal [1] is metal with a unidirectional satin finish. It is produced by polishing the metal with a 120–180 grit belt or wheel then softening with an 80–120 grit greaseless compound or a medium non-woven abrasive belt or pad. Commonly brushed metals include stainless steel, aluminium and nickel.
A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.
QuickTime 4 Player introduced brushed metal to the Macintosh user interface. On December 17, 1999, Apple provided QuickTime 4.1, this version's first major update. [46] Two minor versions (4.1.1 and 4.1.2) followed. [49] The most notable improvements in the 4.1.x family were: [50] Support for files larger than 2.0 GB in Mac OS 9.
The use of soft edges, translucent colors, and pinstripes, similar to the hardware design of the first iMacs, brought more texture and color to the user interface when compared to what Mac OS 9 and Mac OS X Server 1.0's "Platinum" appearance had offered. According to Siracusa, the introduction of Aqua and its departure from the then ...
A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the Negative Z face must negate the X coordinate.
Media, or mediums, are the core types of material (or related other tools) used by an artist, composer, designer, etc. to create a work of art. [1] For example, a visual artist may broadly use the media of painting or sculpting, which themselves have more specific media within them, such as watercolor paints or marble.