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  2. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  3. File:Lesson Plan Template.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Lesson_Plan_Template.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  4. Technological pedagogical content knowledge - Wikipedia

    en.wikipedia.org/wiki/Technological_pedagogical...

    The purpose of the subdomains is to unpack the broader domain concept by understanding intersections among the three primary knowledge anchors for the overall framework. The main domains are 1. Technological Content Knowledge (TCK); 2. Pedagogical Content Knowledge (PCK), and 3. Technological Pedagogical Knowledge (TPK). The three subdomains are 1.

  5. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is a teacher's detailed description of the course of instruction or "learning trajectory" for a lesson. A daily lesson plan is developed by a teacher to guide class learning. Details will vary depending on the preference of the teacher, subject being covered, and the needs of the students .

  6. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    For example, a student struggling in a language course might need digital AT to assist them in initiating or cueing the development of their ideas. However, from a UDL perspective, the teacher recognizes that the current version of the curriculum does not acknowledge forms of expression aside from manual writing.

  7. Domain-general learning - Wikipedia

    en.wikipedia.org/wiki/Domain-general_learning

    Domain general problem solving provides students with cross-curricular skills and strategies that can be transferred to multiple different situations/environments/domains. Examples of cross-curricular skills include, but are not limited to: information processing, self-regulation and decision making.

  8. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Example of problem-/project-based learning versus reading cover to cover. The problem-/project-based learner may memorize a smaller amount of total information due to spending time searching for the optimal information across various sources, but will likely learn more useful items for real-world scenarios, and will likely be better at knowing ...

  9. Domain model - Wikipedia

    en.wikipedia.org/wiki/Domain_model

    Sample domain model for a health insurance plan. In software engineering, a domain model is a conceptual model of the domain that incorporates both behavior and data. [1] [2] In ontology engineering, a domain model is a formal representation of a knowledge domain with concepts, roles, datatypes, individuals, and rules, typically grounded in a description logic.

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