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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  3. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    A powerful, free, open-source audio editor that's been available for years, Audacity is still the go-to choice for quick-and-dirty audio work." [49] CNET rated Audacity 5/5 stars, calling it "feature-rich and flexible". [50] Preston Gralla of PC World said: "If you're interested in creating, editing, and mixing you'll want Audacity."

  4. JACK Audio Connection Kit - Wikipedia

    en.wikipedia.org/wiki/JACK_Audio_Connection_Kit

    The JACK API is standardized by consensus, and two compatible implementations exist: jack1, which is implemented in plain C and has been in maintenance mode for a while, and jack2 (originally jackdmp), a re-implementation in C++ originally led by Stéphane Letz, which introduced multi-processor scalability and support for operating systems other than Linux.

  5. Echo suppression and cancellation - Wikipedia

    en.wikipedia.org/wiki/Echo_suppression_and...

    Echo suppression and echo cancellation are methods used in telephony to improve voice quality by preventing echo from being created or removing it after it is already present. In addition to improving subjective audio quality, echo suppression increases the capacity achieved through silence suppression by preventing echo from traveling across a ...

  6. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  7. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card.

  8. Pre-echo - Wikipedia

    en.wikipedia.org/wiki/Pre-echo

    Avoiding pre-echo is a substantial design difficulty in transform domain lossy audio codecs such as MP3, MPEG-4 AAC, and Vorbis. It is also one of the problems encountered in digital room correction algorithms and frequency domain filters in general ( denoising by spectral subtraction, equalization , and others).

  9. Windows legacy audio components - Wikipedia

    en.wikipedia.org/wiki/Windows_legacy_audio...

    The MME API or the Windows Multimedia API (also known as WinMM) was the first universal and standardized Windows audio API.Wave sound events played in Windows (up to Windows XP) and MIDI I/O use MME.