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  2. Pattern language - Wikipedia

    en.wikipedia.org/wiki/Pattern_language

    In pattern languages for design, the parts break down in this way: The language description – the vocabulary – is a collection of named, described solutions to problems in a field of interest. These are called design patterns. So, for example, the language for architecture describes items like: settlements, buildings, rooms, windows ...

  3. Human Design - Wikipedia

    en.wikipedia.org/wiki/Human_Design

    Human Design is a pseudoscientific [1] [2] new age practice, described as a holistic self-knowledge system. [3] It combines astrology , the Chinese I Ching , Judaic Kabbalah , Vedic philosophy and modern physics .

  4. Big Five personality traits - Wikipedia

    en.wikipedia.org/wiki/Big_Five_personality_traits

    Despite these specific differences, the majority of findings suggest that personality traits – particularly Extraversion, Neuroticism, Conscientiousness, and Agreeableness – are evident in childhood and adolescence and are associated with distinct social-emotional patterns of behavior that are largely consistent with adult manifestations of ...

  5. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  6. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces.. A design pattern is a formal way of documenting a solution to a common design problem.

  7. Personality - Wikipedia

    en.wikipedia.org/wiki/Personality

    Personality is any person's collection of interrelated behavioral, cognitive, and emotional patterns that comprise a person’s unique adjustment to life. [1] [2] These interrelated patterns are relatively stable, but can change over long time periods, [3] [4] driven by experiences and maturational processes, especially the adoption of social roles as worker or parent. [2]

  8. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [ 1 ] [ 2 ] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions.

  9. Category:Personality - Wikipedia

    en.wikipedia.org/wiki/Category:Personality

    Articles relating to personality, defined as the characteristic sets of behaviors, cognitions, and emotional patterns that evolve from biological and environmental factors. [1] While there is no generally agreed upon definition of personality, most theories focus on motivation and psychological interactions with one's environment. [2]