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  2. Go and mathematics - Wikipedia

    en.wikipedia.org/wiki/Go_and_mathematics

    A Go endgame begins when the board is divided into areas that are isolated from all other local areas by living stones, such that each local area has a polynomial size canonical game tree. In the language of combinatorial game theory , it happens when a Go game decomposes into a sum of subgames with polynomial size canonical game trees.

  3. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    The transition from activities to the formal Mathematical systems is guided by a variety of general insights and ideas. Another approach for defining mathematics is to use its methods. For example, an area of study is often qualified as mathematics as soon as one can prove theorems—assertions whose validity relies on a proof, that is, a ...

  4. Everyday Mathematics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Mathematics

    Math Messages—These are problems, displayed in a manner chosen by the teacher, that students complete before the lesson and then discuss as an opener to the main lesson. Mental Math and Reflexes—These are brief (no longer than 5 min) sessions “…designed to strengthen children's number sense and to review and advance essential basic ...

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  6. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is an American online software provider that focuses on mathematics education and reading education at the elementary, middle school, and for reading, the high school level.

  7. AOL Mail is free and helps keep you safe.

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    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  8. Jonathan Bergmann - Wikipedia

    en.wikipedia.org/wiki/Jonathan_Bergmann

    At first the pair focused on video creation, making them for every lesson. However, they soon discovered what was more important were the activities that students were doing in the classroom, since they no longer spent so much time listening to explanation. [5] Bergmann insists that this is the key to the flipped classroom, not the videos ...

  9. Edgenuity - Wikipedia

    en.wikipedia.org/wiki/Edgenuity

    Edgenuity became a popular tool for remote learning during the COVID-19 pandemic. [12] [13] [14] Due to stay-at-home orders and schools needing an alternative teaching source, Edgenuity saw a massive spike in usage, resulting in slow servers and site crashes; many schools reported problems with the site in its early stages of the pandemic. [15]