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Xbox Games Store (formerly Xbox Live Marketplace) was a unified storefront for the Xbox 360 and Xbox One which offered both free and premium content for download including Xbox Live Arcade titles, Xbox indie games, original Xbox games, Xbox 360 game demos, game expansion material (e.g. extra maps, vehicles, songs), trailers, gamer pictures and ...
The "base game" is required. It is provided free of charge on the Xbox store. Then game content is purchased. There is a "Full Unlock" for $10, which includes all the channels from the previous game, Double Fine Happy Action Theater, as well as new Kinect Party channels. There is "Full Unlock for DFHAT Owners" at $5, which provides only the new ...
This is a list of Xbox 360 games that were released via retail disc, digital download or as part of the Xbox Live Arcade (XBLA) program. [note 1] There are 2154 games across both lists. Games with the Xbox One forward compatibility identifier are also compatible with Xbox Series X and Series S (though only digital games in the case of the ...
The functionality is similar to that for back-compatibility with Xbox 360 games. Users insert the Xbox game disc into their Xbox One console to install the compatible version of the game. [21] While players are not able to access any old game saves or connect to Xbox Live on these titles, system link functions will remain available. [22]
Doritos Crash Course (formerly titled as Avatar Crash Course) is a 3D sidescrolling platforming advergame developed by Wanako Games for the Xbox 360. It was released for free as one of the finalists of the "Unlock Xbox" competition sponsored by Doritos, alongside Harms Way. [1] The concept for the game was designed by Jill Robertson from ...
Harms Way is a racing advergame developed by Austrian independent software developer Bongfish GmbH for the Xbox 360's Xbox Live Arcade service. It was released on December 8, 2010, for free as one of the finalists of the Doritos-sponsored "Unlock Xbox" competition for 2010, alongside Doritos Crash Course. [1]
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The general gameplay flow follows a linear progression path, which unlocks key game mechanics and tutorializes the player while giving exposition on the game's world. [10] The game more closely resembles a hack-and-slash character-action game while playing it than an MMO, as the multiplayer mechanics are tuned for the Xbox 360 and its capabilities.