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The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.
In computer science, instruction scheduling is a compiler optimization used to improve instruction-level parallelism, which improves performance on machines with instruction pipelines. Put more simply, it tries to do the following without changing the meaning of the code:
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.
The first machine to use out-of-order execution was the CDC 6600 (1964), designed by James E. Thornton, which uses a scoreboard to avoid conflicts. It permits an instruction to execute if its source operand (read) registers aren't to be written to by any unexecuted earlier instruction (true dependency) and the destination (write) register not be a register used by any unexecuted earlier ...
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.
If at this point, CPU 2 happens to issue a test-and-set instruction for the same memory location, the DPRAM first checks its "internal note", recognizes the situation, and issues a BUSY interrupt, which tells CPU 2 that it must wait and retry. This is an implementation of a busy waiting or spinlock using the interrupt mechanism. Since all this ...
As used in some Lisp implementations, a trampoline is a loop that iteratively invokes thunk-returning functions (continuation-passing style).A single trampoline suffices to express all control transfers of a program; a program so expressed is trampolined, or in trampolined style; converting a program to trampolined style is trampolining.