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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    To mitigate the choppiness of poorly optimized games, players can set frame rate caps closer to their 99% percentile. [24] When a game's frame rate is different than the display's refresh rate, screen tearing can occur. Vsync mitigates this, but it caps the frame rate to the display's refresh rate, increases input lag, and introduces judder.

  4. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap.

  5. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...

  6. Supercompensation - Wikipedia

    en.wikipedia.org/wiki/Supercompensation

    The adaptation of the load is called supercompensation. Initial fitness, training, recovery, and supercompensation. First put forth by Russian scientist Nikolai N. Yakovlev in 1949–1959, [2] this theory is a basic principle of athletic training.

  7. FFV1 - Wikipedia

    en.wikipedia.org/wiki/FFV1

    FFV1 (short for FF Video 1 [1]) is a lossless intra-frame video coding format.FFV1 is particularly popular for its performance regarding speed and size, compared to other lossless preservation codecs, such as M-JPEG2000.

  8. Armour-piercing fin-stabilized discarding sabot - Wikipedia

    en.wikipedia.org/wiki/Armour-piercing_fin...

    Modern 120 mm tank gun shells. KE penetrators for modern tanks are commonly 2–3 cm (0.787–1.18 in) in diameter, and can approach 80 cm (31.5 in) long. As more structurally efficient penetrator-sabot designs are developed their length tends to increase, in order to defeat even greater line-of-sight armour depth.

  9. Data cap - Wikipedia

    en.wikipedia.org/wiki/Data_cap

    A data cap, often referred to as a bandwidth cap, is a restriction imposed on data transfer over a network. In particular, it refers to policies imposed by an internet service provider to limit customers' usage of their services; typically, exceeding a data cap would require the subscriber to pay additional fees.