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The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented thermonuclear war in films such as Dr. Strangelove, Fail-Safe, and especially WarGames. The game has been available by download since September 29, 2006 through Introversion's web store and Steam.
Wellerstein's creation has garnered some popularity amongst nuclear strategists as an open source tool for calculating the costs of nuclear exchanges. [11] As of October 2024, more than 350.7 million nukes have been "dropped" on the site. [citation needed] The Nukemap was a finalist for the National Science Foundation's Visualization Challenge ...
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The Advanced Simulation and Computing Program (ASC) is a super-computing program run by the National Nuclear Security Administration, in order to simulate, test, and maintain the United States nuclear stockpile. [1] The program was created in 1995 in order to support the Stockpile Stewardship Program (or SSP). The goal of the initiative is to ...
Graphical adaptions of the artillery game, such as Super Artillery and Artillery Simulator, emerged on the Apple II in 1980. These games built upon the earlier concepts of the artillery games published in Creative Computing but allowed the players to also see a simple graphical representation of the tanks, battlefield, and terrain.
The simulation was played in real time during the Cold War. Proud Prophet was essentially played to test out various proposals and strategies, in response to the Soviet Union's military buildup. There were advocates for a number of strategies, which varied from demonstration nuclear attacks, limited nuclear war, and decapitation attacks.
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Scram: A Nuclear Power Plant Simulation is an educational simulation video game developed for Atari 8-bit computers by Chris Crawford and published by Atari, Inc. in 1981. [1] Written in Atari BASIC , Scram uses differential equations to simulate nuclear reactor behavior.