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  2. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The main purpose of these principles was to produce an illusion that cartoon characters adhered to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal. The book has been referred to by some as the "Bible of animation", [2] and some of its principles have been adopted by ...

  3. Anticipation (animation) - Wikipedia

    en.wikipedia.org/wiki/Anticipation_(animation)

    Anticipation: A baseball player making a pitch prepares for the action by moving his arm back. After the anticipation comes the action and the reaction.. Anticipation is one of the fundamental 12 basic principles of animation, as set out by Frank Thomas and Ollie Johnston in their authoritative 1981 book on the Disney Studio titled The Illusion of Life.

  4. Category:Animation techniques - Wikipedia

    en.wikipedia.org/wiki/Category:Animation_techniques

    Download as PDF; Printable version; ... Anticipation (animation) Armature (sculpture) ... Traditional animation; Twelve basic principles of animation; W.

  5. Disney Animation: The Illusion of Life - Wikipedia

    en.wikipedia.org/wiki/Disney_Animation:_The...

    This book gives a history of Disney animation, explaining the processes involved in clear, non-technical terms. The philosophy is expressed in the so-called 12 basic principles of animation. It contains 489 plates in full color, as well as thousands of black-and-white illustrations, ranging from storyboard sketches to entire animation sequences ...

  6. Follow through and overlapping action - Wikipedia

    en.wikipedia.org/wiki/Follow_through_and...

    Follow through and overlapping action is a general heading for two closely related animation techniques which form part of the 12 basic principles of animation identified by Disney animators Frank Thomas and Ollie Johnston in their authoritative 1981 book on Disney animation, The Illusion of Life.

  7. Straight ahead animation - Wikipedia

    en.wikipedia.org/wiki/Straight_ahead_animation

    Straight ahead is a term used in animation that refers to a method that uses only the first key pose of a character, and then continues drawing the character to create the desired motion. It was first referred to in the 1981 book by Ollie Johnson and Frank Thomas The Illusion of Life , and is a part of the 12 Basic Principles of Animation .

  8. Squash and stretch - Wikipedia

    en.wikipedia.org/wiki/Squash_and_stretch

    Squash and stretch is the phrase used to describe "by far the most important" [1]: 47 of the 12 basic principles of animation, described in the book The Illusion of Life by Frank Thomas and Ollie Johnston.

  9. Frank Thomas (animator) - Wikipedia

    en.wikipedia.org/wiki/Frank_Thomas_(animator)

    Regarded as the definitive resource book on traditional hand-drawn character animation (particularly in the Disney style), the book has been republished numerous times, and is widely considered "the bible" among character animators. The book summarized the Disney approach to animation through the so-called 12 basic principles of animation.