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PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.
PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3.PSGL is based on OpenGL ES [1] and Nvidia's CG.A previous version of PSGL was available for the PlayStation 2 but was largely unused.
Released in 2010, the Sony BRAVIA KDL22PX300 is a 22-inch (56 cm) 720p television which incorporates a PlayStation 2 console, along with 4 HDMI ports. [128] A 24-inch 1080p PlayStation branded 3D television, officially called the PlayStation 3D Display, was released in late 2011.
A person wearing a Sony HMZ-T1. The HMZ-T1 is a visor style head mounted display manufactured by Sony Corporation in 2011. It allows the user to view stereoscopic 3D imagery. [1] Also known as the Sony Personal HD & 3D Viewer, the HMZ-T1 is composed of two different hardware devices, the Visor and the External Processor Unit.
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The Media/Blu-ray Disc Remote Control (CECHZRC1) controls the PlayStation 3, TV (including switching between 2D and 3D modes on 3D TVs), and audio system, has enhanced controls for Blu-ray Disc movies, streaming movies and music, and is compatible with streaming services available on the PS3 such as Netflix. It was released on October 24, 2011 ...
The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]
The company hired hardware and software teams in Austin, Texas to develop 2D and 3D Windows device drivers for Rampage in the summer of 1998. The hardware team in Austin initially focused on Rampage, but then worked on transform and lighting (T&L) engines and on MPEG decoder technology.