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  2. You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    The term was coined during early Doom speedrunning. When Andy "Aurican" Kempling released a modified version of the Doom source code that made it possible to record demos in slow motion and in several sessions, it was possible for the first players to start recording tool-assisted demos. In a few months, in June 1999, Finnish Esko Koskimaa ...

  4. Running with Speed - Wikipedia

    en.wikipedia.org/wiki/Running_with_Speed

    Writing for techraptor.net, Andrew Stretch wrote, "[Running with Speed takes] the time to set up what Speedrunning is at the start, giving viewers a working foundation of knowledge before diving deep enough into Speedrunning to explain how pixel-perfect jumps and sequence breaking are so important to get the best possible times while speedrunning games like Super Mario Bros. 3 or Super Metroid.

  5. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    The development of a strong speedrunning community is considered to have originated with the 1993 computer game Doom. [2] [3] [4] The game retained the "par time" mechanic from Wolfenstein and included a feature that allowed players to record and play back gameplay using files called demos (also known as game replays).

  6. Niftski - Wikipedia

    en.wikipedia.org/wiki/Niftski

    The 4:55 barrier is expected to be the last "full second" barrier for Super Mario Bros. speedrunning. [6] The community called the milestone "historic". [8] Orland writes that the video of the run is worth watching to hear Niftski's exclamations. Elizabeth Henges of Eurogamer also notes the emotion shown by Niftski upon reaching the milestone. [9]

  7. Games Done Quick - Wikipedia

    en.wikipedia.org/wiki/Games_Done_Quick

    It was themed around 8-bit and 16-bit video games and thus dubbed "Classic Games Done Quick" (after the 1990s speedrunning project Quake Done Quick). Internet connectivity problems at the MAGFest hotel forced SDA administrator Mike Uyama to relocate the event to his mother's residence, but it raised over $10,000 for CARE .

  8. Antilag system - Wikipedia

    en.wikipedia.org/wiki/Antilag_system

    The anti-lag system (ALS) is a method of reducing turbo lag or effective compression used on turbocharged engines to minimize turbo lag on racing or performance cars. It works by retarding the ignition timing and adding extra fuel (and sometimes air) to balance an inherent loss in combustion efficiency with increased pressure at the charging side of the turbo.

  9. Quake done Quick - Wikipedia

    en.wikipedia.org/wiki/Quake_done_Quick

    Unlike conventional speedrunning records, the individual players who worked on these runs are not listed since there are always many different players working on these projects. Instead, the records are usually attributed to the “Quake done Quick team”, and details on who made which portion of the run can be found in the runs' descriptions.

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