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  2. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4 ⁠

  3. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    In algebra, it is a notation to resolve ambiguity (for instance, "b times 2" may be written as b⋅2, to avoid being confused with a value called b 2). This notation is used wherever multiplication should be written explicitly, such as in " ab = a ⋅2 for b = 2 "; this usage is also seen in English-language texts.

  4. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    For example, when computing x 2 k −1, the binary method requires k−1 multiplications and k−1 squarings. However, one could perform k squarings to get x 2 k and then multiply by x −1 to obtain x 2 k −1. To this end we define the signed-digit representation of an integer n in radix b as

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    To multiply two numbers with n digits using this method, one needs about n 2 operations. More formally, multiplying two n-digit numbers using long multiplication requires Θ(n 2) single-digit operations (additions and multiplications).

  6. Square (algebra) - Wikipedia

    en.wikipedia.org/wiki/Square_(algebra)

    For instance, the square of the linear polynomial x + 1 is the quadratic polynomial (x + 1) 2 = x 2 + 2x + 1. One of the important properties of squaring, for numbers as well as in many other mathematical systems, is that (for all numbers x), the square of x is the same as the square of its additive inverse −x.

  7. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  8. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  9. Extraneous and missing solutions - Wikipedia

    en.wikipedia.org/wiki/Extraneous_and_missing...

    To begin solving, we multiply each side of the equation by the least common denominator of all the fractions contained in the equation. In this case, the least common denominator is ( x2 ) ( x + 2 ) {\displaystyle (x-2)(x+2)} .