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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  3. Emulator - Wikipedia

    en.wikipedia.org/wiki/Emulator

    In computing, an emulator is hardware or software that enables one computer system (called the host) to behave like another computer system (called the guest). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an ...

  4. 64-bit computing - Wikipedia

    en.wikipedia.org/wiki/64-bit_computing

    A 64-bit word can be expressed as a sequence of 16 hexadecimal digits. In computer architecture, 64-bit integers, memory addresses, or other data units [a] are those that are 64 bits wide. Also, 64-bit central processing units (CPU) and arithmetic logic units (ALU) are those that are based on processor registers, address buses, or data buses of ...

  5. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.

  6. x86-64 - Wikipedia

    en.wikipedia.org/wiki/X86-64

    The five-volume set of the x86-64 Architecture Programmer's Manual, as published and distributed by AMD in 2002. x86-64 (also known as x64, x86_64, AMD64, and Intel 64) [note 1] is a 64-bit version of the x86 instruction set, first announced in 1999. It introduced two new modes of operation, 64-bit mode and compatibility mode, along with a new ...

  7. Windows XP editions - Wikipedia

    en.wikipedia.org/wiki/Windows_XP_editions

    A 64-bit application cannot link against a 32-bit library and, similarly, a 32-bit application cannot link against a 64-bit library. This may lead to the need for library developers to provide both 32- and 64-bit binary versions of their libraries. Windows XP x64 Edition includes both 32- and 64-bit versions of Internet Explorer 6, in order to ...

  8. Long mode - Wikipedia

    en.wikipedia.org/wiki/Long_mode

    In the x86-64 computer architecture, long mode is the mode where a 64-bit operating system can access 64-bit instructions and registers. 64-bit programs are run in a sub-mode called 64-bit mode, while 32-bit programs and 16-bit protected mode programs are executed in a sub-mode called compatibility mode. Real mode or virtual 8086 mode programs ...

  9. Comparison of instruction set architectures - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_instruction...

    Computer architectures are often described as n-bit architectures. In the first 3 ⁄ 4 of the 20th century, n is often 12, 18, 24, 30, 36, 48 or 60.In the last 1 ⁄ 3 of the 20th century, n is often 8, 16, or 32, and in the 21st century, n is often 16, 32 or 64, but other sizes have been used (including 6, 39, 128).