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  2. Vivo Class - Wikipedia

    en.wikipedia.org/wiki/Vivo_Class

    Vivo Class (formerly Vivo Miles) is a private company based in London, UK that sells a web-based rewards system to schools. [1] Founded in 2007, it was first used at Westminster Academy in London . In August 2014, Vivo Miles was rebranded as Vivo Class for teachers.

  3. Reinforcement sensitivity theory - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_sensitivity...

    The reward and punishment systems are defined as dependent, such that reward activation (the BAS) both increases responses to appetitive stimuli and decreases responses to aversive stimuli. The joint subsystems hypothesis is most applicable in real-world contexts that contain mixed stimuli: strong, weak, punishment, and reward.

  4. Progress chart - Wikipedia

    en.wikipedia.org/wiki/Progress_chart

    A progress chart is a reward system. It involves stickers or stars, and a chart that can be either printed off or made by hand. The main goal of a progress chart is to track children's learning or behavior. It can be used to curb bad behaviors and to encourage good behaviors. It is inexpensive and can be changed to fit different situations. [1]

  5. A rising crisis: How to help young girls with low self-esteem

    www.aol.com/rising-crisis-help-young-girls...

    Altogether, we have seen distressing events among children, especially girls, including severe school avoidance, depression so severe they cannot get out of bed, anxiety-induced vomiting, sudden ...

  6. Behavior management - Wikipedia

    en.wikipedia.org/wiki/Behavior_management

    These may be delivered in a token economy or a level system. [9] In general, the reward component is considered effective. For example, Cotton (1988) reviewed 37 studies on tokens, praise, and other reward systems and found them to be effective in managing student classroom behavior. [10]

  7. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  8. Pocket Points - Wikipedia

    en.wikipedia.org/wiki/Pocket_Points

    Both were California State University, Chico students and members of Sigma Chi Fraternity. [2] [3] The mobile app gives students rewards for not using their phones during class. [4] Students open up the app, lock their phones, and start accumulating points. [citation needed] Points are then used to get discounts at local and online businesses. [5]

  9. TikTok parent’s reward system hack helps practice positive ...

    www.aol.com/finance/tiktok-parent-reward-system...

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