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[5] [6] The development of the software parlayed into Facebook's own plans for VR headset development. Oculus Go, the first Oculus device to use Android and the company's first standalone VR device, was released on May 1, 2018. Apps and games made for the Rift headsets were backwards-compatible with the Oculus Quest.
Magic Leap 2 [17] Meta's PC platform and its Quest line of devices, with full support OpenXR 1.0 added in July 2021 [18] [19] Microsoft HoloLens 2 and the Windows Mixed Reality headsets [20] Qualcomm Snapdragon Spaces XR Developer Platform [21] Sony's Spatial Reality Displays (ELF-SR1 & ELF-SR2) [22] Valve SteamVR, since version 1.16 in ...
Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [ 1 ] Tethered – headsets that act as a display device to another device, like a PC or a video game console , to provide a virtual reality experience.
The Quest 2's Oculus Touch controllers. The included controllers with the Quest 2 are the third-generation Oculus Touch controllers. The design of the new controllers was influenced by the original Oculus Rift controllers. [13] Their battery life has also been increased four-fold over the controllers included with the first-generation Quest.
In April 2016, Roblox launched Roblox VR for Oculus Rift. At the time of release, more than ten million games were available in 3D. [ 79 ] Around the same time period, the safe chat feature was removed and replaced by a system based on a whitelist with a set of acceptable words for users under 13 years old and a set of blacklisted words for ...
The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Facebook Inc., and released on May 21, 2019.. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating sys
OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]
In 2012, a crowdfunding campaign began for a VR headset known as Oculus Rift; the project was led by several prominent video game developers, including John Carmack [7] who later became the company's CTO. [10] In March 2014, the project's parent company Oculus VR was acquired by Facebook for $2 billion. [11]