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The Thieves' Guild appears in all installments of the game, from the first game, The Elder Scrolls: Arena to the present releases. The Thieves' Guild is a joinable faction in-game. Quest for Glory series has a Thieves' Guild that the player can join, and plays a major role in completing the game, depending on the player's career path. The Guild ...
The city is ostensibly ruled by an overlord and his nobility. The Thieves' Guild is influential, too, and controls Lankhmar's abundant criminal element, with the notable exceptions of Fafhrd and the Gray Mouser. Streets in Lankhmar are often evocatively named (the Thieves' Guild is located on Cheap Street near Death's Alley and Murder Alley).
He is a member of the thieves' guild, the Clasp. Chris Hardwick as Gern Blanston, [23] a dragonborn necromancer travelling with a number of raised thralls. It is his flying broom that Vex steals. Chris Perkins as Shale, [23] a goliath fighter, and a member of the Herd of Storms – the tribe Grog was once a member of. She aids Vox Machina in ...
The fictional shared universe of Thieves' World has many characters. This alphabetic list includes some characters who appear in the anthologies, the comics and the games. This alphabetic list includes some characters who appear in the anthologies, the comics and the games.
Trenton Webb reviewed Den of Thieves for Arcane magazine, rating it a 6 out of 10 overall. [1] He commented that D&D has a long-standing crime problem. Not in any 'hang 'em high' Tory MP way, but in the fact that thieves' guilds have traditionally only popped up as two-dimensional plot devices that supply rent-a-rogues.
The Thieves' Guild: Jeff Crook: December 2000: ISBN 0-7869-1681-8: Crossroads: The Messenger: Douglas Niles: February 2001: ISBN 0-7869-1571-4: Icewall: Downfall: Jean Rabe: March 2001: ISBN 0-7869-1814-4: Dhamon Saga/Dragons of a New Age: Dragons of a Lost Star: Margaret Weis and Tracy Hickman: April 2001: ISBN 0-7869-2706-2: The War of Souls ...
Thieves of Lankhmar goes into detail on Lankhmar's powerful Thieves' Guild, and also provides background information on the government and legal system of Lankhmar, and suggestions for adventure scenarios for the thief class of characters.
The local thieves' guild, the Shadow Thieves, also has considerable power. [40] The group, which operates all along the Sword Coast, [41] is based in Athkatla. [42] Another powerful organization in Amn are the Cowled Wizards, who regulate the use of magic in the region.