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In computer science, primitive data types are a set of basic data types from which all other data types are constructed. [1] Specifically it often refers to the limited set of data representations in use by a particular processor , which all compiled programs must use.
The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.
In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.
A block diagram is a diagram of a system in which the principal parts or functions are represented by blocks connected by lines that show the relationships of the blocks. [1] They are heavily used in engineering in hardware design , electronic design , software design , and process flow diagrams .
The primitives offered by UML are those of object oriented programming, while domain-specific languages offer primitives whose semantics are familiar to all practitioners in that domain. For example, in the domain of automotive engineering , there will be software models to represent the properties of an anti-lock braking system , or a steering ...
In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.
In this diagram, the computing architecture uses the same address space and data primitive for both pointers and non-pointers; this need should not be the case. In computer science, a pointer is an object in many programming languages that stores a memory address.
A processor's microprograms operate on a more primitive, totally different, and much more hardware-oriented architecture than the assembly instructions visible to normal programmers. In coordination with the hardware, the microcode implements the programmer-visible architecture.