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The Synthesis Toolkit (STK) is an open source API for real time audio synthesis with an emphasis on classes to facilitate the development of physical modelling synthesizers. It is written in C++ and is written and maintained by Perry Cook at Princeton University and Gary Scavone at McGill University.
Patricia Hernandez of Kotaku noted in 2017 that the Essentials engine was crucial for the development of Pokémon fangames, allowing developers to focus on the plot of their games rather than having to program them from scratch.
GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a developer platform that allows developers to create, store, manage, and share their code.It uses Git software, which provides distributed version control of access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [6]
Source on GitHub; Starting with Starling Archived 2015-10-25 at the Wayback Machine video course (free) Building Flash Games with Starling Archived 2020-12-03 at the Wayback Machine video course (commercial) Building a Mobile App with Feathers and Starling Archived 2017-10-19 at the Wayback Machine video course (commercial)
Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers.
Git can be used in a variety of different ways, but some conventions are commonly adopted. The command to create a local repo, git init, creates a branch named master. [61] [111] Often it is used as the integration branch for merging changes into. [112] Since the default upstream remote is named origin, [113] the default remote branch is origin ...
GitHub Copilot is a code completion and automatic programming tool developed by GitHub and OpenAI that assists users of Visual Studio Code, Visual Studio, Neovim, and JetBrains integrated development environments (IDEs) by autocompleting code. [1]
Away3D was started in 2007 by Alexander Zadorozhny and Rob Bateman [2] as a fork of Papervision3D. [3]Away3D saw active community involvement since its introduction in 2007, and superseded Papervision3D after it was updated to support GPU-accelerated rendering using Stage3D.