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  2. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    Doom was ported to numerous platforms, inspired many knock-offs, and was eventually followed by the technically similar Doom II: Hell on Earth. id Software made its mark in video game history with the shareware release of Doom, and eventually revisited the theme of this game in 2004 with their release of Doom 3.

  3. Doom II - Wikipedia

    en.wikipedia.org/wiki/Doom_II

    Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game in the Doom franchise developed by id Software. It was released for MS-DOS in 1994 and Mac OS in 1995. Unlike the original Doom , which was initially only available through shareware and mail order, Doom II was sold in stores.

  4. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth.It is also used in Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill, Freedoom, and other games produced by licensees.

  5. List of id Software games - Wikipedia

    en.wikipedia.org/wiki/List_of_id_Software_games

    An expansion pack titled Master Levels for Doom II (1995), created by id, includes 21 commissioned levels and over 3000 user-created levels for Doom and Doom II [48] An expansion pack titled No Rest for the Living (2010), created by Nerve Software for the Xbox 360 version, includes nine additional levels; it was included in the PlayStation 3 ...

  6. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack , popularized the first-person shooter (FPS) genre.

  7. Development of Doom - Wikipedia

    en.wikipedia.org/wiki/Development_of_Doom

    Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential video games in history. [1] [2] [3] Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall.

  8. Dave Taylor (game programmer) - Wikipedia

    en.wikipedia.org/wiki/Dave_Taylor_(game_programmer)

    Taylor worked for id Software between 1993 and 1996, and was during the time involved with the development of Doom and Quake.He created ports of both games to IRIX, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. [3]

  9. Robert Duffy (programmer) - Wikipedia

    en.wikipedia.org/wiki/Robert_Duffy_(programmer)

    Robert Allen Duffy [1] is an American video game programmer who has been working for id Software since 1999. [2] In 1999, Duffy created the map editor for Quake III Arena. Since 2013, Duffy has been serving as the chief technology officer of id Software.