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  2. Hypersurface - Wikipedia

    en.wikipedia.org/wiki/Hypersurface

    In geometry, a hypersurface is a generalization of the concepts of hyperplane, plane curve, and surface.A hypersurface is a manifold or an algebraic variety of dimension n − 1, which is embedded in an ambient space of dimension n, generally a Euclidean space, an affine space or a projective space. [1]

  3. Hyperplane - Wikipedia

    en.wikipedia.org/wiki/Hyperplane

    In geometry, a hyperplane of an n-dimensional space V is a subspace of dimension n − 1, or equivalently, of codimension 1 in V.The space V may be a Euclidean space or more generally an affine space, or a vector space or a projective space, and the notion of hyperplane varies correspondingly since the definition of subspace differs in these settings; in all cases however, any hyperplane can ...

  4. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    The Euclidean algorithm was probably invented before Euclid, depicted here holding a compass in a painting of about 1474. The Euclidean algorithm is one of the oldest algorithms in common use. [27] It appears in Euclid's Elements (c. 300 BC), specifically in Book 7 (Propositions 1–2) and Book 10 (Propositions 2–3). In Book 7, the algorithm ...

  5. List of unsolved problems in computer science - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    What is the fastest algorithm for matrix multiplication? Can all-pairs shortest paths be computed in strongly sub-cubic time, that is, in time O(V 3−ϵ) for some ϵ>0? Can the Schwartz–Zippel lemma for polynomial identity testing be derandomized? Does linear programming admit a strongly polynomial-time algorithm?

  6. Lattice reduction - Wikipedia

    en.wikipedia.org/wiki/Lattice_reduction

    For a basis consisting of just two vectors, there is a simple and efficient method of reduction closely analogous to the Euclidean algorithm for the greatest common divisor of two integers. As with the Euclidean algorithm, the method is iterative; at each step the larger of the two vectors is reduced by adding or subtracting an integer multiple ...

  7. Smallest-circle problem - Wikipedia

    en.wikipedia.org/wiki/Smallest-circle_problem

    Subsequently, the smallest-circle problem was included in a general class of LP-type problems that can be solved by algorithms like Welzl's based on linear programming. As a consequence of membership in this class, it was shown that the dependence on the dimension of the constant factor in the O ( n ) {\displaystyle O(n)} time bound, which was ...

  8. Buchberger's algorithm - Wikipedia

    en.wikipedia.org/wiki/Buchberger's_algorithm

    Euclidean algorithm for polynomial greatest common divisor computation and Gaussian elimination of linear systems are special cases of Buchberger's algorithm when the number of variables or the degrees of the polynomials are respectively equal to one. For other Gröbner basis algorithms, see Gröbner basis § Algorithms and implementations.

  9. Gröbner basis - Wikipedia

    en.wikipedia.org/wiki/Gröbner_basis

    A basis conversion algorithm that works is the general case is the Gröbner walk algorithm. [4] In its original form, FGLM may be the critical step for solving systems of polynomial equations because FGML does not take into account the sparsity of involved matrices. This has been fixed by the introduction of sparse FGLM algorithms. [5]