enow.com Web Search

  1. Ads

    related to: interactive quiz using smartphone and phone in the classroom

Search results

  1. Results from the WOW.Com Content Network
  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    The idea was to transform the classroom, where the teacher acted as the game show host, and the students were contenders, using their own mobile devices. The initial prototype was named Lecture Quiz. [26] Lecture Quiz 1.0 was developed in 2006, before modern smartphones were

  3. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    Phone use in schools is not just an issue for students and teachers but also for other employees of educational institutions. According to the Governors Highway Safety Association, while no state bans all mobile phone use for all drivers, twenty states and the District of Columbia prohibit school bus drivers from using mobile phones. [78]

  4. Social learning tools - Wikipedia

    en.wikipedia.org/wiki/Social_learning_tools

    Some teachers have implemented the use of Khan Academy in their classrooms, believing it would simply be an adjunct to their instruction. However, it became more important than this. Some teachers are now thinking of “flipping” the normal functioning of classroom settings and including video tutorials from Khan Academy in their teaching. [20]

  5. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    A mobile device is essentially any device that is portable and has internet access and includes tablets, smartphones, cell phones, e-book readers, and MP3 players. [32] As mobile devices become increasingly common personal devices of K-12 students, some educators seek to utilize downloadable applications and interactive games to help facilitate ...

  6. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and technology ...

  7. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    The lecture class was then used to focus on application of the material learned in the videos through case studies and activities to give students a more interactive type of learning in the classroom. [43] To enforce the use of videos for pre-lecture, students were asked to take a quiz or complete a homework assignment and turn it in before ...

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  1. Ads

    related to: interactive quiz using smartphone and phone in the classroom