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Idle is a state that a computer processor is in when it is not being used by any program. Every program or task that runs on a computer system occupies a certain amount of processing time on the CPU. If the CPU has completed all tasks it is idle. Modern processors use idle time to save power.
However, the idle process does not use up computer resources (even when stated to be running at a high percent). Its CPU time "usage" is a measure of how much CPU time is not being used by other threads. In Windows 2000 and later the threads in the System Idle Process are also used to implement CPU power saving.
In most constant-voltage cases, it is more efficient to run briefly at peak speed and stay in a deep idle state for longer time (called "race to idle" or computational sprinting), than it is to run at a reduced clock rate for a long time and only stay briefly in a light idle state. However, reducing voltage along with clock rate can change ...
CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.
In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.
Enhanced SpeedStep is a series of dynamic frequency scaling technologies (codenamed Geyserville [2] and including SpeedStep, SpeedStep II, and SpeedStep III) built into some Intel's microprocessors that allow the clock speed of the processor to be dynamically changed (to different P-states) by software.
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In the x86 computer architecture, HLT (halt) is an assembly language instruction which halts the central processing unit (CPU) until the next external interrupt is fired. [1] Interrupts are signals sent by hardware devices to the CPU alerting it that an event occurred to which it should react.