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  2. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Dolphin is a free and open-source video game console emulator of GameCube and Wii [27] that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. [9] [10] It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games.

  3. Talk:Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Talk:Dolphin_(emulator)

    Dolphin isn't officially supported on either the Xbox One or Series X/S. It simply just seems to be through a dev mode that they intend for devs to use to develop UWPs for the system. Also, the source doesn't mention Dolphin and instead mentions RetroArch , which while it can play GameCube games, isn't Dolphin.

  4. Universal Windows Platform apps - Wikipedia

    en.wikipedia.org/wiki/Universal_Windows_Platform...

    Universal Windows Platform (UWP) apps [1] (formerly named Windows Store apps, Metro-style apps and Modern apps) [2] are applications that can be used across all compatible Microsoft Windows devices. They are primarily purchased and downloaded via the Microsoft Store , Microsoft's digital application storefront.

  5. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    Based on popular demand, Phil Spencer, Microsoft's Head of Xbox, announced that Xbox One consoles would be able to play 13 games made for the original Xbox console, first released in 2001. [21] The compatibility works on all consoles in the Xbox One family, including the Xbox One X , and was made available as a free update in the fall of 2017.

  6. Universal Windows Platform - Wikipedia

    en.wikipedia.org/wiki/Universal_Windows_Platform

    Universal Windows apps that are created using the UWP no longer indicate having been written for a specific OS in their manifest build; instead, they target one or more device families, such as a PC, smartphone, tablet, or Xbox One, using Universal Windows Platform Bridges.

  7. Cemu - Wikipedia

    en.wikipedia.org/wiki/Cemu

    Cemu could run on 64-bit Windows operating systems and only supported OpenGL 3.3 on release. Despite the Wii U sharing a similar name as its predecessor, the Wii, the emulator was built independently from Dolphin, a Wii emulator, as the systems only shared their CPU architecture in common. [11]

  8. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  9. Fightcade - Wikipedia

    en.wikipedia.org/wiki/Fightcade

    GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting. [1] GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator.