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NEMO 3-D [10] – enables multi-million atom electronic structure simulations in empirical tight binding; open source; an educational version is on nanoHUB and Quantum Dot Lab [11] nextnano [12] allows simulating geometry, electronic properties and electrical transport phenomena in various nanostructures using continuum models (commercial software)
Comprehensive life science modeling and simulation suite of applications focused on optimizing drug discovery process: small molecule simulations, QM-MM, pharmacophore modeling, QSAR, protein-ligand docking, protein homology modeling, sequence analysis, protein-protein docking, antibody modeling, etc. Proprietary, trial available
The spin qubit quantum computer is a quantum computer based on controlling the spin of charge carriers (electrons and electron holes) in semiconductor devices. [1] The first spin qubit quantum computer was first proposed by Daniel Loss and David P. DiVincenzo in 1997,.
VHDL, Verilog (only pure digital simulations) [9] Qt GUI; uses own SPICE-incompatible simulator Qucsator for analog Qucs-S [1] various contributors: 2024 Fork of Qucs that supports SPICE-compatible simulator backends: Ngspice, Xyce, SpiceOpus, Qucsator InfineonSpice [10] Infineon Technologies: 2024 Windows, Wine: Analog SPICE Simulation SapWin
Up to 25,000 computer cores were employed. In December 2018 the simulation data from IllustrisTNG was released publicly. The data service includes a JupyterLab interface. Auriga: The Auriga project consists of high-resolution zoom simulations of Milky Way-like dark matter halos to understand the formation of our Milky Way galaxy.
Project Chrono was initially developed for use as a multibody simulation tool for robotics and biomechanics applications by Alessandro Tasora while a student at the Polytechnic University of Milan. [4] This became a joint University of Wisconsin-University of Parma project as of 2008. The project was released under a BSD License in 2013. [4]
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Because of the calculation insensitivity of the simulation, few interactive systems are available which realistically can simulate dynamic bodies in real-time. Being able to interact with such a realistic 3D model would mean that calculations would have to be performed within the constraints of a frame rate which would be acceptable via a user ...