enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame . [ 2 ]

  3. Upper memory area - Wikipedia

    en.wikipedia.org/wiki/Upper_memory_area

    In DOS memory management, the upper memory area (UMA) is the memory between the addresses of 640 KB and 1024 KB (0xA0000–0xFFFFF) in an IBM PC or compatible. IBM reserved the uppermost 384 KB of the 8088 CPU 's 1024 KB address space for BIOS ROM , Video BIOS , Option ROMs , video RAM, RAM on peripherals, memory-mapped I/O , and obsoleted ROM ...

  4. Uniform memory access - Wikipedia

    en.wikipedia.org/wiki/Uniform_memory_access

    Uniform memory access (UMA) is a shared memory architecture used in parallel computers.All the processors in the UMA model share the physical memory uniformly. In an UMA architecture, access time to a memory location is independent of which processor makes the request or which memory chip contains the transferred data.

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Shadow buffer A synonym for shadow map. Shadow map A texture buffer holding depth values rendered in a separate render pass from the perspective of a lightsource, used in Shadow mapping; it is typically rendered onto other geometry in the main rendering pass. [29] Shadow volume One of the techniques of adding shadows to 3D scenes. Signed ...

  6. Direct Graphics Access - Wikipedia

    en.wikipedia.org/wiki/Direct_Graphics_Access

    Direct Graphics Access is a plug-in for the X display servers that allows client programs direct access to the frame buffer. Graphics hardware communicates via a chunk of memory called a frame buffer. This is an array of values that represent pixel color values on the screen.

  7. Program-specific information - Wikipedia

    en.wikipedia.org/wiki/Program-specific_information

    FMX Buffer Size for ISO/IEC 14496-1 35 0x23 Multiplex Buffer for ISO/IEC 14496-1 36 0x24 Content labeling for ISO/IEC 14496-1 37 0x25 Metadata pointer 38 0x26 Metadata 39 0x27 Metadata STD 40 0x28 Video stream header parameters for ITU-T Rec. H.264 and ISO/IEC 14496-10 41 0x29 ISO/IEC 13818-11 IPMP (DRM) 42 0x2A

  8. AOL Mail

    mail.aol.com/?icid=aol.com-nav

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Comparison of video container formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video...

    Overhead is affected by the total number of packets and by the size of stream packet headers. In high bitrate encodings, the content payload is usually large enough to make the overhead data relatively insignificant, but in low bitrate encodings, the inefficiency of the overhead can significantly affect the resulting file size if the container ...