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This is a sourced index of commercial space flight simulation games.The list is categorized into four sections: space flight simulators, space flight simulators with an added element of combat, space combat simulators with an added element of trading, and unreleased space flight simulators.
The game/program SpaceEngine includes a realistic space flight simulator within its full scale representation of the universe (including both real and procedurally generated astronomical objects), utilizing realistic orbital mechanics and an atmospheric model for certain flyable shuttles.
Space simulators based on newtonian physics, system simulation and realistic astronautics and rocket performance. Pages in category "Realistic space simulators" The following 9 pages are in this category, out of 9 total.
Microsoft Space Simulator is a space flight simulator program, based on Microsoft Flight Simulator for MS-DOS. It was one of the first general-purpose space flight simulators and it incorporated concepts from astrodynamics , motion , and celestial mechanics .
Orbiter is a realistic physics simulator which allows users to explore the Solar System in a number of spacecraft, both realistic, such as the Space Shuttle Atlantis; and fictional, such as the "Delta-Glider." [7] Schweiger has included fictional spacecraft to allow for easier flights for less experienced users. [6]
Sinespace has hosted several in-world talk shows featuring live audiences of avatars with notable people in the arts and technology, who also appear in avatar form, including video game designer Warren Spector, [9] VR pioneer Jaron Lanier, [10] MMO pioneer Richard Bartle, [11] and Hugh Welchman, [12] producer of the Oscar-nominated animated feature Loving Vincent.
Several new artificial intelligence tools have been released this summer that allow for the creation of hyperrealistic photos, making it easier than ever to alter, or entirely fabricate, an image.
The game is driven by real science and real physics, aspects which Tyson found crucial to creating a unique and compelling gaming experience. Further, Tyson, along with groups like Bigelow Aerospace and National Space Society have been consulted on the game to help provide ideas for realistic future technologies to be employed by the player. [2]
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