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In computer science, primitive data types are a set of basic data types from which all other data types are constructed. [1] Specifically it often refers to the limited set of data representations in use by a particular processor , which all compiled programs must use.
In the field of runtime analysis of algorithms, it is common to specify a computational model in terms of primitive operations allowed which have unit cost, or simply unit-cost operations. A commonly used example is the random-access machine, which has unit cost for read and write access to all of its memory cells. In this respect, it differs ...
In this diagram, the computing architecture uses the same address space and data primitive for both pointers and non-pointers; this need should not be the case. In computer science, a pointer is an object in many programming languages that stores a memory address.
The simplest solid objects used for the representation are called geometric primitives. Typically they are the objects of simple shape: cuboids, cylinders, prisms, pyramids, spheres, cones. [1] The set of allowable primitives is limited by each software package. Some software packages allow CSG on curved objects while other packages do not.
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.
In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.
In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store).