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Alien Shooter 2: Conscription—Released July 3, 2010, it's an add-on to the Alien Shooter 2 Series. Zombie Shooter—Alien Shooter is similar to this top-down shooter that was released on December 29, 2007. It featured ten missions, nine types of weapons, and experience points that can be earned to provide extra skill points.
A stand-alone add-on was released in 2010, titled Alien Shooter 2: Conscription. It features a new campaign, a few new weapons, and new types of monsters. The story is a prequel to the original game, telling the story of a new recruit of the M.A.G.M.A. corporation, who is stationed on one of the military bases.
Cube 2 Engine zlib License (code), Individual licenses (media) Quake style deathmatch, includes built in level editor. Single/Multiplayer. The Dark Mod: Team Dark Mod 2009 2015-02-08 (2.03) Windows, Linux, OS X: id Tech 4 engine CC-BY-NC-SA: First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine
School Shooter: North American Tour 2012: PC: Checkerboarded Studios: An uncompleted mod for Half-Life 2 hosted by Mod DB, School Shooter was condemned in the mainstream media and within industry publications for making a violent video game where the protagonist is a school shooter who kills defenseless targets.
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Aliens vs. Predator 2: PC: FPS: 2002 ? LAN, Online Full No * SP campaign coop available via community mod. (X-Coop Beta 2.5) Aliens vs. Predator: Requiem: PSP: TPS: 2007 2 Ad Hoc Full Yes *SP Campaign is not available; limited bot matches only Aliens: Arcade: Shoot 'em up: 1990 2 Local Shared No Alpha Mission II: Arcade: Scrolling shooter: 1991 ...
A sequel, Red Solstice 2: Survivors, was released in 17 June 2021. [66] The Stanley Parable: Half-Life 2: 2011 July 31 2013 October 17 Originally a mod for Half-Life 2. The 2013 release is built on Portal 2's version of the Source engine. Ultra Deluxe is a standalone remake using the Unity engine. Sven Co-op: Half-Life: 1999 January 19 2016 ...
An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.