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Image credits: anon If you’re a gamer, it’s likely that you know what a cheat code is. As an example, we could use the well-known game The Sims.Besides its iconic gameplay and storylines, the ...
A real life question/scenario is given by the Sisters and the Brothers each think of an answer/solution of their own (or can have the same answer when options are given). The Sisters will then rank the answers/solutions from first to fifth, with the best possible answer/solution for the Sisters ranked first and the remaining four Brothers would ...
In developing the participatory anthropic principle (PAP), which is an interpretation of quantum mechanics, theoretical physicist John Archibald Wheeler used a variant on twenty questions, called surprise twenty questions, [3] to show how the questions we choose to ask about the universe may dictate the answers we get. In this variant, the ...
As in the Monty Hall problem, the intuitive answer is 1 / 2 , but the probability is actually 2 / 3 . The Three Prisoners problem, published in Martin Gardner's Mathematical Games column in Scientific American in 1959 [7] [58] is equivalent to the Monty Hall problem. This problem involves three condemned prisoners, a random one of ...
For one, the quiz show seems eerily similar to real life television tournaments like Jeopardy! and the sister dynamic is a little too on point. Turns out, there are some true elements to the Quiz ...
"Somehow, I actually predicted the cardiac rhythm that would cause my death."View Entire Post ›
The Impossible Quiz is a point-and-click quiz game that consists of 110 questions, [1] [2] using "Gonna Fly Now" as its main musical theme. Notorious for its difficulty, the quiz mixes multiple-choice trick questions similar to riddles, along with various challenges and puzzles. [1] [2] Despite the quiz's name and arduousness, the game is ...
Role-players are trained to accurately emulate real-life enemies in order to provide a more realistic experience for military personnel. To avoid the diplomatic ramifications of naming a real nation as a likely enemy, training scenarios often use fictional countries with similar military characteristics to the expected real-world foes.