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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Reader Rabbit Toddler was the 9th top-selling education video game in October [18] and November 1997, [19] and the week ended in February 1998. [20] The game generated $1.8 million in revenue. [ 1 ]

  4. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2] The press release said the game "incorporates lively music, vivid graphics and charming characters to encourage imaginative learning". [1] The game featured 16-bit color and sound. [3]

  5. Transactional distance - Wikipedia

    en.wikipedia.org/wiki/Transactional_distance

    Relative Proximity Theory: Measuring the Gap between Actual and Ideal Online Course Delivery, American Journal of Distance Education, 28:4, 222-240, DOI: 10.1080/08923647.2014.924721. Tait, A. (2017) European Figures in Distance and e-Learning. Journal of Learning for Development Vol 4, No 1

  6. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Edutaining Kids thought the game's graphics were "rich", and that it would add variety to a toddler's video game collection. [10] In a preview, Kid's Domain gave the game an 8/10. [11] The Boston Herald thought the game was good, though noted there was other, better toddler edutainment. [12]

  7. Reader Rabbit Preschool: Sparkle Star Rescue - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Preschool:...

    Tech With Kids said the game "cleverly interweaves innovative activities into an interesting storyline". [6] Superkids wrote that the game was a "wonderfully designed program". [ 7 ] Edutaining Kids praised the "fun, bright graphics", [ 8 ] though said that it was the "weakest title of the bunch" of Reader Rabbit games they reviewed. [ 9 ]

  8. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  9. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The franchise aims to make learning dynamic and engaging for young learners. [10] JumpStart games use various mechanics, including interactive quizzes, puzzles, exploration, and problem-solving activities. These mechanics are intertwined with educational content, creating an environment where learning occurs while having fun.

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