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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping maps the model surface (or screen space during rasterization) into texture space; in this space, the texture map is visible in its undistorted form. UV unwrapping tools typically provide a view in texture space for manual editing of texture coordinates.

  4. Category:Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Category:Texture_mapping

    About Wikipedia; Contact us; Contribute Help; ... Pages in category "Texture mapping" ... UV mapping; UVW mapping

  5. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics, it most commonly maps an object's surface in to a solid texture with UVW coordinates in , in contrast to UV mapping, which maps surfaces in to an image with UV coordinates in .

  6. Least squares conformal map - Wikipedia

    en.wikipedia.org/wiki/Least_squares_conformal_map

    [circular definition] By using the map as a guide when creating a new 2-D image, the colors of the 2-D image can be applied to the original 3-D model. LSCM is used in computer graphics as a method of producing a UV map from a polygonal mesh to a texture map such that the shape of the polygons as mapped to the texture is relatively undistorted.

  7. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    Modern 3D packages include specific plugins for applying light-map UV-coordinates, atlas-ing multiple surfaces into single texture sheets, and rendering the maps themselves. Alternatively game engine pipelines may include custom lightmap creation tools.

  8. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    This illustration shows how a cube map is indexed and addressed. A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the ...

  9. Map projection - Wikipedia

    en.wikipedia.org/wiki/Map_projection

    UV mapping – Process of projecting a 3D model's surface to a 2D image for texture mapping World mapMap of most or all of the surface of the Earth Spherical image projection – Video projection technique Pages displaying short descriptions of redirect targets