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  2. Domain-driven design - Wikipedia

    en.wikipedia.org/wiki/Domain-driven_design

    Domain-driven design (DDD) is a major software design approach, [1] focusing on modeling software to match a domain according to input from that domain's experts. [2] DDD is against the idea of having a single unified model; instead it divides a large system into bounded contexts, each of which have their own model.

  3. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [ 1 ] [ 2 ] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions.

  4. Domain model - Wikipedia

    en.wikipedia.org/wiki/Domain_model

    Sample domain model for a health insurance plan. In software engineering, a domain model is a conceptual model of the domain that incorporates both behavior and data. [1] [2] In ontology engineering, a domain model is a formal representation of a knowledge domain with concepts, roles, datatypes, individuals, and rules, typically grounded in a description logic.

  5. Interaction design - Wikipedia

    en.wikipedia.org/wiki/Interaction_design

    Interaction design borrows from a wide range of fields like psychology, human-computer interaction, information architecture, and user research to create designs that are tailored to the needs and preferences of users. This involves understanding the context in which the product will be used, identifying user goals and behaviors, and developing ...

  6. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    The data design is usually coded up as conventional classes that represent the basic domain structure of the system. These classes are barely smart data, [1] [2] and they explicitly lack the functionality that is peculiar to support of any particular use case. These classes commonly encapsulate the physical storage of the data.

  7. Data mesh - Wikipedia

    en.wikipedia.org/wiki/Data_mesh

    Data mesh is a sociotechnical approach to building a decentralized data architecture by leveraging a domain-oriented, self-serve design (in a software development perspective), and borrows Eric Evans’ theory of domain-driven design [1] and Manuel Pais’ and Matthew Skelton’s theory of team topologies. [2]

  8. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems.

  9. Behavior-driven development - Wikipedia

    en.wikipedia.org/wiki/Behavior-driven_development

    Behavior-driven development (BDD) involves naming software tests using domain language to describe the behavior of the code. BDD involves use of a domain-specific language (DSL) using natural-language constructs (e.g., English-like sentences) that can express the behavior and the expected outcomes.