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Despite player complaints about paying for a purely decorative item, the horse armor content ended up being the best-selling piece of DLC for Oblivion by 2009. [88] Oblivion 's horse armor became a model for many games that followed for implementing microtransactions in video games, and is considered the first primary example and often ...
The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.
Work on The Elder Scrolls IV: Oblivion began in 2002, after Morrowind 's publication. [40] Oblivion was developed by Bethesda Softworks, and the initial Xbox 360 and PC releases were co-published by Bethesda and Take-Two Interactive subsidiary 2K Games. [41] [42] Oblivion was released on March 21, 2006. [43]
The Elder Scrolls IV: Knights of the Nine is an expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion.Announced on October 17, 2006, for release on November 21, 2006, the expansion was developed by Bethesda Game Studios, and published and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft. [1]
It appears in armor form in The Elder Scrolls IV: Oblivion. It appears as a cyan metal used to make armor and weapons in MapleStory. Mythril is also depicted as a teal-color metal used to craft armor, weapons, and tools in Terraria. Moustachium Team Fortress 2: Yellow metal bars given to people who gained achievements in the game SpaceChem. It ...
The horse armor content sold relatively poorly, ranking ninth out of ten in DLC sales for Oblivion by 2009. [25] Despite this, Oblivion 's horse armor became a model for many games that followed for implementing microtransactions in video games, and is considered the first primary example and often synonymous for microtransactions. [26] [27] [28]
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Arming points are reinforced sections of a gambeson or arming doublet where pieces of body armor were laced on. [1] Illustration of arming points and tresses on a doublet. During the Medieval and Renaissance periods of European history, arming points allowed heavy armor to be fastened securely to a cloth undergarment via cloth or leather laces. [2]