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TSR, Inc. was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D).Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye.
Dungeon Geomorphs, Set Two: Caves & Caverns was written by Gary and Ernie Gygax, and Dungeons Geomorphs, Set Three: Lower Dungeons was written by Gary. Sets two and three were published by TSR in 1977. [1]: 140 Outdoor Geomorphs, Set One: Walled City was designed by Gary and also published by TSR in 1977.
When some TSR UK staffers were made redundant, they started the publication Game Master to try to maintain the experience of Imagine and some of its popular features, such as Pelinore; that magazine also published articles containing details on the closure of Imagine, which criticized Gary Gygax and TSR.
Gygax was born in Chicago, the son of Almina Emelie "Posey" (Burdick) [3] and Swiss immigrant and former Chicago Symphony Orchestra violinist Ernst Gygax. [4] [5] He was named Ernest after his father, but was commonly known as Gary, the middle name given to him by his mother after the actor Gary Cooper.
Anders Swenson and Douglas Law reviewed the Dungeons & Dragons Basic Set and Dungeons & Dragons Expert Set for Different Worlds magazine and stated that "the new D&D Basic and Expert Sets should be a smooth introduction to the hobby of adventure-game playing for vast numbers of new players and an enjoyable addition to the libraries of ...
Gygax then created a similar game set in the imaginary Castle Greyhawk, and invited his children, Ernie and Elise, "to create characters and adventure". [9] The next evening, Kaye joined the game along with Gygax's friends Rob Kuntz and Terry Kuntz. [3] [2] Kaye created the character Murlynd, Rob Kuntz created Robilar and Terry Kuntz created ...
The 1974 Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson contained three booklets, including a list of monsters in the booklet "Monsters & Treasure". This booklet contained an index on pages 3–4 featuring statistics about how many creatures of each type of creature appeared per encounter, armor class, how many inches the creature could move on its turn, hit dice, % in lair, and ...
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