Search results
Results from the WOW.Com Content Network
A player exploring a randomly generated map in the 2016 roguelike game Nuclear Throne A randomly generated dungeon map in the 1980 videogame Rogue. In video games, a random map is a map generated randomly by the computer, usually in strategy games. Random maps are often the core of single and multiplayer gameplay, aside from story based ...
Random dungeons, bosses, inventory with random generated properties. Realtime exploration and battles. 2017 Dragon's Lunch Abbot Computing Ltd Fantasy WIN, LIN, OSX Traditional 12 level dungeon explorer with roguelike combat system, traps, NPCs, procedurally generated levels but runs in real time. 2017 Dead Cells: Motion Twin: Fantasy
Donjon (French for "keep") is an independently published fantasy tabletop role-playing game by Clinton R. Nixon. It was published by Anvilwerks in 2002. It is a narrative dungeon crawl game. [1] Donjon is both a parody of and an homage to Dungeons & Dragons. Based on the results of die rolls in conflict resolution, players add new facts to the ...
Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.
On Wikipedia and other sites running on MediaWiki, Special:Random can be used to access a random article in the main namespace; this feature is useful as a tool to generate a random article. Depending on your browser, it's also possible to load a random page using a keyboard shortcut (in Firefox , Edge , and Chrome Alt-Shift + X ).
The Dungeon (1993 video game), an Acorn Archimedes role-playing game; Donjon (role-playing game), a 2002 role-playing game; Dungeons, a 2011 strategy video game; Dungeon, an alternative name for Zork, a computer game; DungeonWorld (play-by-mail game), a fantasy role-playing play-by-mail game published in 1998, originally called Dungeon
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
The word dungeon comes from French donjon (also spelled dongeon), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as donjon. The earlier meaning of "keep" is still in use for academics, although in popular culture, it has ...