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The Legend of Zelda Encyclopedia [a] is a book about Nintendo's The Legend of Zelda video game series. It is published in English by Dark Horse Comics and is the third book in the "Goddess Collection" trilogy, following the publication of Hyrule Historia and Art & Artifacts .
The Legend of Zelda: Four Swords Adventures; The Legend of Zelda: Link's Awakening; The Legend of Zelda: A Link to the Past; The Legend of Zelda: A Link to the Past/Four Swords; The Legend of Zelda: Majora's Mask; The Legend of Zelda: The Minish Cap; The Legend of Zelda: Ocarina of Time; The Legend of Zelda: Oracle of Seasons and Oracle of Ages
A collaboration between Tecmo Koei and Nintendo, and contains elements of Zelda and Tecmo Koei's Dynasty Warriors series. It is a spiritual successor to Hyrule Warriors, but the plot acts as a prequel to The Legend of Zelda: Breath of the Wild. Although a prequel to The Legend of Zelda: Breath of the Wild, the game is set in an alternate timeline.
The Legend of Zelda series is set in a fantasy world that first appeared in the original The Legend of Zelda, which was developed and published by Nintendo.The game introduced Hyrule as the series' primary setting and series protagonist Link, a Hylian boy or young man who is the player character. [1]
The Legend of Zelda: Hyrule Historia [a] is a collector's book about Nintendo's The Legend of Zelda series, published in English by Dark Horse Comics. The 276-page book reveals the official timeline of the fictional events in the series, following years of speculation by fans. The book also includes artwork for the games, a short manga, and a ...
Echoes of Wisdom is the first main Zelda game with Princess Zelda as the primary playable character. [10] She was previously playable in games developed by third-party companies, including Zelda: The Wand of Gamelon (1993) and Zelda's Adventure (1996) for the Philips CD-i, and spin-off games such as Hyrule Warriors (2014) and Cadence of Hyrule ...
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The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]
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