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The stack frame usually includes at least the following items (in push order): the arguments (parameter values) passed to the routine (if any); the return address back to the routine's caller (e.g. in the DrawLine stack frame, an address into DrawSquare's code); and; space for the local variables of the routine (if any).
A link register (LR for short) is a register which holds the address to return to when a subroutine call completes. This is more efficient than the more traditional scheme of storing return addresses on a call stack, sometimes called a machine stack. The link register does not require the writes and reads of the memory containing the stack ...
A stack frame consists at minimum of a return address. Automatic variables are also allocated on the stack. The stack segment traditionally adjoined the heap segment and they grew towards each other; when the stack pointer met the heap pointer, free memory was exhausted. With large address spaces and virtual memory techniques they tend to be ...
Each stack frame contains the private data of the corresponding call, which typically includes the procedure's parameters and internal variables, and the return address.
At a minimum, a thread's stack is used to store the location of a return address provided by the caller in order to allow return statements to return to the correct location. The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store ...
In the prologue, push r4 to r11 to the stack, and push the return address in r14 to the stack (this can be done with a single STM instruction); Copy any passed arguments (in r0 to r3) to the local scratch registers (r4 to r11); Allocate other local variables to the remaining local scratch registers (r4 to r11);
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