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The stack frame usually includes at least the following items (in push order): the arguments (parameter values) passed to the routine (if any); the return address back to the routine's caller (e.g. in the DrawLine stack frame, an address into DrawSquare's code); and; space for the local variables of the routine (if any).
A stack frame consists at minimum of a return address. Automatic variables are also allocated on the stack. The stack segment traditionally adjoined the heap segment and they grew towards each other; when the stack pointer met the heap pointer, free memory was exhausted. With large address spaces and virtual memory techniques they tend to be ...
At a minimum, a thread's stack is used to store the location of a return address provided by the caller in order to allow return statements to return to the correct location. The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store ...
POD return values 33–64 bits in size are returned via the EAX:EDX registers. Non-POD return values or values larger than 64-bits, the calling code will allocate space and passes a pointer to this space via a hidden parameter on the stack. The called function writes the return value to this address. Stack aligned on 4-byte boundary. stdcall ...
In the prologue, push r4 to r11 to the stack, and push the return address in r14 to the stack (this can be done with a single STM instruction); Copy any passed arguments (in r0 to r3) to the local scratch registers (r4 to r11); Allocate other local variables to the remaining local scratch registers (r4 to r11);
In simple languages like Forth that lack local variables and naming of parameters, stack frames would contain nothing more than return branch addresses and frame management overhead. So their return stack holds bare return addresses rather than frames. The return stack is separate from the data value stack, to improve the flow of call setup and ...
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