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  2. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Any combination of these four expressions can be used to animate the mouth shape. Similar controls can be applied to animate an entire human-like model. Human image synthesis is technology that can be applied to make believable and even photorealistic renditions [1] [2] of human-likenesses, moving or still. It has effectively existed since the ...

  3. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...

  4. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars. Because the motion of CG characters is derived from the ...

  5. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. [1] It was later adopted by Paul Ekman and Wallace V. Friesen, and published in 1978. [2]

  6. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.

  7. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Dozens of similar controllers are used to animate the rest of the face. An arbitrary object deformed by morphing between defined vertex positions. Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation.

  8. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing . The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.

  9. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The latest and state-of-the-art mesh, released in 2013, was modeled by Manuel Bastioni. Since the first release of makeHead (1999) and MakeHuman (2000), a challenge had been to construct a universal topology that retained all of the capabilities but added ability to interactively adjust the mesh to accommodate anatomical variety found in the ...

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