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As many Game Boy Advance games use the M4A Engine (informally called "Sappy Driver" and officially known as "MusicPlayer2000" or MP2k) for music, the program SapTapper can be used to hack Game Boy Advance music data. Various other utilities were created to work with the engine such as Sappy 2006. Another instance of the same engine being used ...
Beyblade G-Revolution [1] is the third and final season of the 2001 Japanese anime television series Beyblade based on Takao Aoki's manga series of the same name, which itself is based on the Beyblade spinning top game from Takara Tomy. The 52-episode series was produced by Madhouse under the direction of Mitsuo Hashimoto.
The Game Boy Advance is a handheld video game system developed by Nintendo and released during the sixth generation of video games. The final licensed game released for the Game Boy Advance was the North American localization of Samurai Deeper Kyo , which released as a bundle with a DVD set on February 12, 2008.
Game Paks for the Game Boy Advance, which uses a 32-bit architecture, could accommodate up to 32 MB of game ROM. The Game Boy Advance was the last major handheld device to use cartridges as its primary storage format. Later systems, like the Nintendo DS and Nintendo 3DS, use game cards, which are similar to SD cards.
Code Breaker was a cheat device developed by Pelican Accessories, which were available for PlayStation, PlayStation 2, Dreamcast, Game Boy Color, Game Boy Advance, and Nintendo DS. Along with competing product Action Replay , it is one of the few currently supported video game cheat devices.
Beyblade; 1 Beyblade: 51 January 8, 2001 – December 24, 2001 2 Beyblade V-Force: 51 January 7, 2002 – December 30, 2002 3 Beyblade G-Revolution: 52 January 6, 2003 – December 29, 2003 Beyblade: Metal Saga; 1 Beyblade: Metal Fusion: 51 April 5, 2009 – March 28, 2010 2 Beyblade: Metal Masters: 51 April 4, 2010 – March 27, 2011 3 ...
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
Class B cartridges were compatible only with the Game Boy Color, Game Boy Advance, Game Boy Advance SP, and the Game Boy Player peripheral for the GameCube. They feature the text "No" in the column indicating Dual Mode. Such games typically feature the disclaimers "Only for Game Boy Color" and "Not compatible with other Game Boy systems!"