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Max is transformed by Kaito through the Max Spark (マックススパーク, Makkusu Supāku), an item that later merged with his left hand and allows him to execute Maxium Cannon (マクシウムカノン, Makushiumu Kanon) as his finishing move. [10] [12] True to the show's main slogan, Max does not access form changes like most of the past ...
Ultraman Arc (ウルトラマンアーク, Urutoraman Āku) is the titular Ultra of the series and the merged form of Yuma and Rution, the being of light from a faraway galaxy. His finishing move is Arc Finalize (アークファイナライズ, Āku Fainaraizu). [1] [2] His main weapon is the Arc Eye Sword (アークアイソード, Āku Ai Sōdo).
His main finishing move is Laser Shot Andro Melos (レーザーショットアンドロメロス, Rēzā Shotto Andoro Merosu). As with all male characters in the 2015 animated adaptation of The Ultraman , Melos is voiced by Kōichi Yamadera ( 山寺 宏一 , Yamadera Kōichi ) .
The Beta Capsule is always shown stored in Hayata's SSSP jacket. In episode 22 of Ultraman, the Beta Capsule (or to a lesser extent, Ultraman's power) had the ability to free Hayata from external influence, as the Underground People tried to control Ultraman by brainwashing Hayata until Ultraman's transformation freed him. But despite this, the ...
Ultraman Powered is a fighting game based on the 1993 home video series Ultraman: The Ultimate Hero. The player takes on the role of the titular Ultraman Powered, an alien superhero who, alongside the Worldwide Investigation Network Response (WINR), must defend the Earth from hostile aliens and monsters .
As a successor to the Reionics, Reibatos tries to fulfill both Alien Rayblood and Ultraman Belial's failed legacy by reviving an army of monsters and conquer the universe. Meanwhile, Orb deals with a Demaaga on Earth and used the power of Ultraman Ginga and Ultraman X as Lightning Attacker to destroy it.
At Mitsukuni's behest, Kengo joins the GUTS-Select and embarks in his first mission against Gymaira when the team debuted their GUTS Falcon. [6] Akito immediately discover Kengo's identity as Trigger's host, expressing his envy for not being chosen but eventually decided to lend Kengo a helping hand by delivering the Power Type Hyper Key that allows him to be on par with the second Dark Giant ...
His finishing move is the Dark Zeperion Beam (ダークゼペリオン光線, Dāku Zeperion Kōsen), [6] [1] in addition to a few set of powers that his present self would use. In combat, Trigger Dark can also harness the power of past monsters through the use of their Monster Keys and wielding the original Trigger's Circle Arms.