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Since in quiet waking the brain is responsible for 20% of the body's energy use, this reduction has an independently noticeable impact on overall energy consumption.) [11] During slow-wave sleep, humans secrete bursts of growth hormone. All sleep, even during the day, is associated with the secretion of prolactin. [12]
Mind control and other psychic abilities are relatively common mutations in the X-Men universe; other people with this ability include Emma Frost and, to a lesser degree, Jean Grey. The House of the Scorpion is a science fiction book in which people have computer chips implanted in their brain, allowing them to only do what they are programmed ...
Fictional scenarios typically involve a drawn-out conflict against malicious artificial intelligence (AI) or robots with anthropomorphic motives. In contrast, some scholars believe that a takeover by a future advanced AI, if it were to happen in real life, would succeed or fail rapidly, and would be a disinterested byproduct of the AI's pursuit of its own alien goals, rather than a product of ...
Slaughterbots is a 2017 arms-control advocacy video presenting a dramatized near-future scenario where swarms of inexpensive microdrones use artificial intelligence and facial recognition software to assassinate political opponents based on preprogrammed criteria.
Alien is an omniscient menu driven game. The player is put in charge of all of the crew members of the Nostromo. The game starts with one of the crew members being killed by the alien, which mirrors the death of Kane when he gives birth to the alien in the movie. The player moves the characters around on a map-grid representation of the ship as ...
The thin band between perpetual night and day, known as a termination zone, could have just the right ingredients for life to flourish. Alien Life May Exist in the Zone Between Night and Day ...
While sleeping in a friend's car in the California desert after a night of dancing, Hawn, who was then 20, said she was greeted by a "high-pitched sound." At the time, Hawn recalled there were "a ...
UFO: Aftermath is a 2003 real-time tactics/turn-based strategy video game created by ALTAR Interactive. It is a homage to the X-COM game series, with roots in the unfinished game The Dreamland Chronicles: Freedom Ridge. It was followed by two sequels, UFO: Aftershock (2005) and UFO: Afterlight (2007).