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In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.
Other languages, such as C and C++, were designed for use with manual memory management, but have garbage-collected implementations available. Some languages, like Ada, Modula-3, and C++/CLI, allow both garbage collection and manual memory management to co-exist in the same application by using separate heaps for collected and manually managed ...
In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage.Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp.
Bacon describes a cycle-collection algorithm for reference counting with similarities to tracing collectors, including the same theoretical time bounds. It is based on the observation that a cycle can only be isolated when a reference count is decremented to a nonzero value.
The Boehm–Demers–Weiser garbage collector, often simply known as the Boehm GC or Boehm collector, is a conservative garbage collector for C and C++ [1] developed by Hans Boehm, Alan Demers, and Mark Weiser. [2] [3] Boehm GC is free software distributed under a permissive free software licence similar to the X11 license. The first paper ...
In computer programming, a collection is an abstract data type that is a grouping of items that can be used in a polymorphic way. Often, the items are of the same data type such as int or string . Sometimes the items derive from a common type; even deriving from the most general type of a programming language such as object or variant .
In computer science, a mark–compact algorithm is a type of garbage collection algorithm used to reclaim unreachable memory. Mark–compact algorithms can be regarded as a combination of the mark–sweep algorithm and Cheney's copying algorithm. First, reachable objects are marked, then a compacting step relocates the reachable (marked ...
A region, also called a zone, arena, area, or memory context, is a collection of allocated objects that can be efficiently reallocated or deallocated all at once. Memory allocators using region-based managements are often called area allocators , and when they work by only "bumping" a single pointer, as bump allocators .