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  2. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    For instance, the corner cubies of a Rubik's cube are a single piece but each has three stickers. The stickers in higher-dimensional puzzles will have a dimensionality greater than two. For instance, in the 4-cube, the stickers are three-dimensional solids. For comparison purposes, the data relating to the standard 3 3 Rubik's cube is as follows;

  3. Rubik's Games - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Games

    Rubik's Games is a five-games-in-one PC game created for Windows 95/98, developed in part by Ernő Rubik [1] with Androsoft, and published by Hasbro Interactive. It was part of Hasbro's Classical Games collection of PC games. A history of the Rubik's Cube and its inventor, with pictures, is available from the menu.

  4. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    Each of the six faces is a different colour, but each of the nine pieces on a face is identical in colour in the solved condition. In the unsolved condition, colours are distributed amongst the pieces of the cube. Puzzles like the Rubik's Cube which are manipulated by rotating a section of pieces are popularly called twisty puzzles. They are ...

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  6. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    Download QR code; Print/export ... The Rubik's Cube is a 3D combination puzzle invented in 1974 [2] [3] ... as well as virtual puzzles that cannot be physically built

  7. Rubik's Puzzle World - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Puzzle_World

    Rubik's Puzzle World features multiple game modes, which capitalize on the Wii and Nintendo DS' pointer-based motion controls and differ across the two platforms: . Rubik's Cube: Players can learn how to solve any of three Rubik's Cubes of differing size, then use interactive controls to manipulate a virtual replica of one, racing against time to either solve it or reproduce as many ...

  8. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    A scrambled Rubik's Cube. An algorithm to determine the minimum number of moves to solve Rubik's Cube was published in 1997 by Richard Korf. [10] While it had been known since 1995 that 20 was a lower bound on the number of moves for the solution in the worst case, Tom Rokicki proved in 2010 that no configuration requires more than 20 moves. [11]

  9. V-Cube 8 - Wikipedia

    en.wikipedia.org/wiki/V-Cube_8

    Shengshou 8×8×8 compared to a 3×3×3. The V-Cube 8 is an 8×8×8 version of the Rubik's Cube.Unlike the original puzzle (but like the 4×4×4 and 6×6×6 cubes), it has no fixed facets: the center facets (36 per face) are free to move to different positions.