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A recursive step — a set of rules that reduces all successive cases toward the base case. For example, the following is a recursive definition of a person's ancestor. One's ancestor is either: One's parent (base case), or; One's parent's ancestor (recursive step). The Fibonacci sequence is another classic example of recursion: Fib(0) = 0 as ...
Recursive drawing of a SierpiĆski Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. [1] [2] Recursion solves such recursive problems by using functions that call themselves from within their own code ...
This strategy avoids the overhead of recursive calls that do little or no work and may also allow the use of specialized non-recursive algorithms that, for those base cases, are more efficient than explicit recursion. A general procedure for a simple hybrid recursive algorithm is short-circuiting the base case, also known as arm's-length ...
The universal halting problem, also known (in recursion theory) as totality, is the problem of determining whether a given computer program will halt for every input (the name totality comes from the equivalent question of whether the computed function is total). This problem is not only undecidable, as the halting problem is, but highly ...
Roberts (p. 171) gives a related example in Java, using a Class to represent a stack frame. The example given is a solution to the Tower of Hanoi problem wherein a stack simulates polymorphic recursion with a beginning, temporary and ending nested stack substitution structure. [5]
Although the three-peg version has a simple recursive solution long been known, the optimal solution for the Tower of Hanoi problem with four pegs (called Reve's puzzle) was not verified until 2014, by Bousch. [20] However, in case of four or more pegs, the Frame–Stewart algorithm is known without proof of optimality since 1941. [21]
Algorithm X is an algorithm for solving the exact cover problem. It is a straightforward recursive , nondeterministic , depth-first , backtracking algorithm used by Donald Knuth to demonstrate an efficient implementation called DLX, which uses the dancing links technique.
The difference between dynamic programming and simple recursion is the caching or memoization of recursive calls. When subproblems are independent and do not repeat, memoization does not help; hence dynamic programming is not applicable to all complex problems.